Blitz · 5 min, 2s delay/move

5 d2 Chess Clock

Five minutes each with a two-second simple delay per move — the delay-mode counterpart to 5+0, common in USCF events.

About the 5 d2 time control

Where Fischer increment adds two seconds to your clock after each move, simple delay holds the clock for two seconds before it starts counting — shielding your base time without ever adding to it. Quick moves cost nothing; only time beyond the buffer runs off your five minutes.

In practice the endgame feels noticeably fairer than 5+0: king moves, queen checks and simple retreats no longer eat into your main time. It is the standard blitz delay control in USCF-run events, and a direct substitute for 5+0 if you prefer the delay mechanic over Fischer increment.

In short: 5 minutes per player with 2 second delay, in the blitz range. Tap below to start it now, or read more about how the time-control tiers compare.

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Frequently asked

What is the difference between 5 d2 and 5+0?

5+0 is a pure countdown — every second ticks off your clock from the moment you move. 5 d2 gives you a two-second buffer at the start of each move: if you move within two seconds, nothing is deducted from your main time.

What is the difference between 5 d2 and 5+2?

In 5+2 (Fischer increment) two seconds are added after every move, so your clock can grow if you play quickly. In 5 d2 (simple delay) time can only stay the same or decrease — you cannot bank the delay.

Other blitz controls