About the 10 d5 time control
The five-second buffer is generous enough to shield fast moves entirely: routine plays, piece retreats and simple checks cost nothing off your main ten minutes. Only genuine thinking time — beyond five seconds — counts against you.
Compared to 10+0, endgames are fairer without the clock-scramble of sudden death; compared to increment controls like 15+10, time can only decrease (never increase), so managing your ten minutes remains important throughout.
In short: 10 minutes per player with 5 second delay, in the rapid range. Tap below to start it now, or read more about how the time-control tiers compare.